"The gaming world produces escapism in difficult times"

Published date14 March 2024
AuthorLIOR NOVIK
Publication titleJerusalem Post, The: Web Edition Articles (Israel)
"The mood is low, there is no sense of personal security, and people need an escape or a way to deal with reality through entertainment means. This is SciPlay's vision, at the end of the day to be the largest entertainment company in the world, and we have seen the importance of the world of games especially during the Corona period. Instead of investing time and money in going out To watch movies, which was not possible, everyone in the house could connect to the game for the same escape or pleasure," emphasizes Dori

The gaming industry is one of the most stable and profitable industries in the high-tech field - there is no lack of ideas, there are always innovations and changing technologies and of course a customer base that is only growing, with an age range that is constantly expanding. "Almost every person has some kind of motivation or incentive to play some game, whether you want to disconnect from your thoughts, or feel confident and strong, that you are worth something, to beat others and succeed, there are many reasons, it is very individual."

"Games can definitely be a lifeline, especially in difficult times," adds Dori, "you can see it in all parameters, and this is also reflected in the shares of the gaming companies - the winners of higher traffic. It's also not something periodic, that is, there was no drop after the corona , people don't tend to leave games they like, they continue to accompany them even during routine times."

When Dory talks about the gaming world, he does not necessarily mean the AAA titles that most serious gamers know, such as FIFA or GTA, although they are definitely recommended for those looking for escapism. Today the field of gaming is so wide and accessible (personal computers, consoles, tablets and smart phones) that it contains a multitude of genres and diverse players, from infants to retirees who cannot leave their mobile phones. "We're talking about games that my...

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